The primary source of my inspiration is the Natural World, the living embodiment of Beauty, Truth, and Wisdom. All around us are connections — seen and unseen— that reveal the very essence of Life.
I perceive Creativity as an unbounded, holistic process that is at the very core of our personal experience as human beings. In general, creativity is present whether a person expresses this impulse through art-making, through witnessing art or through intense engagement with Life.
Essentially, my artistic practice is an exploration of Nature’s elegant forms, materials, and ecosystems; the relative crudeness of man-made objects, substances, and processes; and deep explorations into personal intuition and imagination. Each piece reveals elements of whimsy and fantasy while simultaneously revealing something innate to our ability for sensuality and conscious awareness.
My art is created using a combination of 3D computer graphics —the same software programs used to create Video Games, Visual Effects in film, and 3D- Printed forms— and traditional materials of artistic mark-making such as ink, graphite, and colored pencil on paper. Both the intricacy and precision of digitally-generated forms and the immediacy and fluidity of hand-generated physical representations delight me as an artist.
Michelle Rothwell is a practicing Fine Artist whose work has been shown nationally in solo, juried, and group shows. She is the founder of Holistic Creativity, LLC —a dynamic program for creative healing and transformation— and the author of Holistic Creativity: A Complete Course for Inspired Productivity.
Michelle is an Associate Professor of Art, Media, and Design with nearly 20 years of college teaching experience. During her career in academia, she created multiple degree programs for several colleges and universities, designed dozens of courses, and mentored hundreds of students. She is the founder of the Game Art BFA program at The University of the Arts in Philadelphia, PA, USA.
Mrs. Rothwell has more than 30 years’ of experience in creative fields. She has served in a wide range of professional roles including Director of Information Architecture, Interaction/Interface/Experience Designer, Virtual Reality Researcher, Product Developer, and Freelance Artist and Designer. Her client list includes DuPont, Proctor & Gamble, GlaxoSmithKline, Merrill Lynch, AstraZeneca, SAP, Qwest Communications and Unisys.
Master of Industrial Design, The University of the Arts, Philadelphia, PA, 1997
Bachelor of Art in Studio Art, University of Rhode Island, Kingstown, RI, 1989
The Urgent Imperative, Dec 12, 2019 – Jan. 25, 2020, Esther Klein Gallery, Philadelphia, PA
Virtual Sculptures, Aug. 31 – Oct. 16, 2015, President’s Gallery, The University of the Arts, Phila., PA
Biomimesis, April 3 – April 27, 2015, CRUXspace, Philadelphia, PA